On Wednesday 5 June was the moment… the VjAcademy exams 2019. One year ago, 12 aspiring young Vjs in the final of our talent show in Paradiso. Bram, Elcke, Eva, Jeroen and Mike won and were admitted to the VjAcademy-training. The students were trained and coached a whole year by the best VJs and other experts from the box. The final piece: their masterpiece, a VJ project as exam work/performance
The exam theme: Rembrandt year 2019. This year Rembrandt died 350 years ago. Our young artists honoured the old master with the latest techniques, from VR to smoke & mirrors.
(This video is in Dutch)
Would you like to see all of the graduated videos from our VJ students? Click here below:
- Bram de Bree – Project: Gallery Labyrinth
- Elcke van Gorkum – Project: Reflections on Rembrandt
- Eva Verhoef – Project: Surround strokes
- Jeroen Joosten – Project: Mask society
- Mike Tuithof – Project: Painting particles
Workshop VJing for school kids
A welcome trend: schools sending their pupils on educational day trips to learn more about the technology of entertainment and digital media. Our VJs really enjoy telling the next generation about their work. And kids love being in control, trying to create their own first show.
Florien filmed this impression of a ‘VjAcademy On Tour’ workshop at cultural centre and concert hall DE KOM in Nieuwegein. The workshop was part of a culture day for students of Oosterlicht College. Coach of the day: our own VJ VISH.
Enjoy the vlog report:
(This video is in Dutch)
Would you like to know more about Lisa and her work as a VJ? Click here for the whole interview video with Lisa!
A warm thank you to DE KOM, the pupils and teachers of the Oosterlicht College and of course VJ VISH.
Would you like to learn more about the VjAcademy On Tour workshops? Check our website for more information.
On 5 May, Liberation Day in the Netherlands, our VJs traditionally work on the Amsterdam edition of the celebrations, a festival organized by ‘Het Vrije Westen’. VJs Frouke and Elcke participated in the show on the main stage, Our colleagues of Vision Impossible made the end show video. Lars and Dominic filmed and edited the official after movie.
But here … is the unofficial after movie!
Our reporter Florien Kalac visited our Veejays and film crew behind the scenes. We see them at work in this casual vlog impression.
(Thanks to the above-mentioned artists for their input)
(This video is spoken in Dutch)
For extra awesome VJ shows, 3D visuals are a popular approach: beauties and beasts, fairytale forests and space trips: everything is possible! For series, movies and games the impact of 3D animation is even bigger and these three worlds seem to be converging. So, not a surprise that Vjs are experimenting intensively with game software such as Unreal. A prominent upcoming specialist is our own 3D maverick and VJ Henk Nijman aka Shurly. Recently, he shared his knowledge in a masterclass Unreal for all Veejays.com members.
A game engine, what is it?
Unreal by Epic Games is one of the world’s most widely used so-called game engines. It’s used for major games such as Fortnite, Robo Recall and Battle Breakers, but also smaller indie games. A game engine is a cloud-based programming environment for creating game characters, game worlds and interactive games, and then publishing it in all major platforms (PC, iOS, Android, Xbox One, PlayStation 4, OSX, and Switch) Unreal Engine 4 is free for download, you contribute a part of your profit if your product is released and successful.
What does a VJ do with Unreal?
Henk uses Unreal to create 3D sequences when making promotional teasers, video clips, and to design the building blocks (loops) of his live shows.
Why use a game engine?
Like many other Vjs, until Recently Henk made his 3D video designs mainly with programs like Cinema 4D or 3DS max. But bigger screens and wilder ideas have been leading to a more and more time consuming calculation process (‘ rendering ‘). This can amount to days of computing time for only a few minutes of video. Games are by definition fantastic at realtime visual fireworks. Running through a forest with 10,000 trees? Not a problem. Game technology makes rendering largely a thing of the past – in theory. Saving a lot of time and making even more advanced visuals possible.
Time for a Demonstration!
In his workshop, Henk guided us through the extensive interface (good news: each feature has built-in tutorials). He prefers to prepare the 3D models for his objects in Cinema 4D, adding the textures in Unreal. Transforming, multiplying, grouping: also Unreal. You can play endlessly with camera positions and lighting settings and you can play out all kinds of scenarios with the objects in the video. Much is managed using a ‘node-based’ system, defining the logical relations between and within events and effects. It’s also used to generate detailed complex landscapes using simpler building blocks.
Speaking of building blocks, a multitude of landscapes, objects and materials as well as movements are available at free or paid websites including Unreal Engine Marketplace, Turbosquid, CGTrader and Quixel. The finishing
touch for a project often is done in After Effects. During the demonstration by Henk, he plays around with a kind of King Kong thundering through a hellscape, creates flamingos chilling between giant pineapples and takes us on a flight through a world filled with 40,000 bright coloured doughnuts. Pretty unreal huh?
Which engine to choose?
There are two main alternatives for Unreal for VJs: the game engine Unity and the video programme Notch. Notch is specifically developed for live video productions and therefore in some ways closer to the VJ workflow. But as far as we know has fewer possibilities for content creation. An advantage of using true game engines is the great wealth of ready-to-use material from the game world. Unreal needs pretty heavy hardware and excels in i.a. landscapes. Unity, on the other hand, is more oriented towards coding and smart plugin use. Recently we organized with VJ Fader a 3 day master class Unity. He’s a good starting point if you want to know more about this engine.
Gaming, cinema and live shows are converging in intersting ways, giving rise to exciting new interactive experiences. In the slipstream of the booming gaming industry, makers such as Vjs, gain access to a great wealth of libraries full of landscapes, characters, ‘ textures ‘ etc etc. Another exciting development: projecting the visuals directly via the game platform: so no prerendered videos, but free live improvisation with digital characters and objects. This gives much more flexibility, and allows for working at ever higher resolutions. A nice recent example is the dome project by Childish Gambino. This concept could also be made interactive: e.g., one can put on a ‘motion capture’ suit that lets the DJ, dancers or audience directly control the visuals. Last but not least: game engines are already ideally suited for creating VR and AR experiences. So one day we may visit concerts or festivals wearing special glasses or contact lenses and party in a magic mixed reality. That’s about as unreal as it gets!
Video: Unreal project from Henk
Henk Nijman, (stage name Shurly), has been working for years as a 3D artist, graphic designer and VJ. His focus: abstract art and 3D visuals, preferably for live concerts (Drum and Bass!). He works as a tour VJ for Killerhertz, also often performing together with well-known Vjs as Ank1 and Bikkel, for example, Strafwerk and Klub Kompass in Ghent and is resident VJ at Korsakov and WTF. Join his almost thirty thousand Instagram followers to further discover his work.
Text: Florien Kalac / Veejays.com
Sorry! This article was published in Dutch only. See video below.
Light shows are created with a pleithora of lamp types and effects. They are operated using a light table. It’s a high tech game that’s evolving fast. Ideally the light technician and VJ work together creatively to find the best visual boost to the music. Live, or in large preproduced shows. This was a lecture for VjAcademy.
Last saturday the Research Labs were back in the Eye Museum. Students from different academies were asked to create a program of their own work and films from the Eye collections. Our VjAcademy students were there and presented their work!
VJ-ing has always been about augmenting how we experience reality by adding virtual video layers. This year, VjAcademy students Eva and Bram further explored two of the the newer techniques to seamlessly merge real and virtual, using film. We ended with an exciting interactive masterclass for all participants of research lab in live editing/live montage.
Virtual/augmented realities come into play when way may be missing something in everyday reality. For example: people and cultures long gone. Cinema has a long tradition bringing back historical panorama’s (Potemkin, Cleopatra, Ben Hur, the list is endless). In this project, Eva Verhoef projected the history of past inhabitants of Utrecht right onto the present day building. She used the technique of 3D projection mapping, where the spatial geometry of buildings and software calculations were used to transform video imagery in such a way to create powerful optical illusions.
So welcome to Holland’s Golden Age, where frugal Dutch entrepreneurs and nobles build houses like castles. To the envy of even the French, who attack the city of Utrecht. The drama culminated in the legendary storm of 1674. Eva started working on this project with fellow students and with aid of LiGHT-up collective and HKU, and had a 3D scale model and further explored this unique branch of outdoor cinema at Research Lab
Close Dancing – Bram de Bree
The second take on augmented reality came from Bram de Bree. Stage arts such as dance performances necessarily create a distance between audience and performers. They both need space, and therefore they can’t be too close, physically. Too bad, because much of the nuance of the dance is lost this way. Cinema solves this with closeups, and multiple camera angles. Yet now we lose the experience of being in the same space as the dancers. Bram combined the best of both worlds in this VR dance performance (building on his previous work for the AKI finals in Enschede). To help you distinguish between reel and unreel, the dancers are … not quite human.
Mapping on a mini Eye
Bram created a maquette of the Eye Museum specially for Research Labs. This maquette was created by making a 3D model and Bram printed this together with Cre8. Bram and the other students, Jeroen and Elcke, created visuals that would fit the exact sufaces of the maquette. You can see the result here:
On behalf of VjAcademy and with the help of Mike, they shared techniques of live editing/sfx in an interactive masterclass, using clips from the festival’s footage. VJing is usually done in clubs, to music, so as an experiment we remixed the best of Research lab 2019 together to the best known music scores of film history.
Credits for our VjAcademy students, Anna Dabrowska and Anna Abrahams (Eye), Cre8 (3D model Eye) en het LiGHT-up collective.
Paradiso hosts the first video art rave in an official partnership of Amsterdam Light Festival
In the cosy twighlight winter days, Amsterdam’s music temple Paradiso Amsterdam will be transformed to an altar of light! To the beats of Japanese techno legend @Ken Ishii and many other hot DJs , and as many as 20 VJs and video artists will rock the place with their best visuals – until daylight takes over…
PXL is official partner of the Amsterdam Light Festival and is organised by Paradiso Amsterdam, us Veejays.com and Vision Impossible. Also in collaboration with Club1036 events & bookings, Kanpai and Creative Club!
Main room hosted by Veejays.com
- Ken Ishii
- Vision Impossible
- Carlos Valdes
- VJ Frouke ten Velden
- VJ Sjush
- Hanna Black & VJ Syneasthesik
- VJ Fader
- VJ 3DJL / VJ for Life
Second room hosted by Creative Club 1036
- Boris Werner
- VJ’s Eigengeis
- VjAcademy Class of 2018
- VJ Spinsekt (LuzYAmor)
- Wesley Roberts b2b Aprope Dragu
- DJ SENC b2b Andrea Bertoli
- Gideon Fierman b2b Rockson music
Basement hosted by Kanpai
- Patrick Ebu-Mordi
- VJ & DJ Jayo Tony
- VJ Flirt
- VJ Glitterende Eenhoorn & Lae
Proudly presenting: the great Chinese / American / German VJ Fader is coming to the Netherlands this autumn! In collaboration with our VjAcademy, he will give his successful 4 day intensive training Unity for Artists. You’ll learn in detail how to build VJ shows with this powerful open source game engine. Date: 22 to 25 November, prices: from 350 euros, in Amsterdam. We only have 12 places for this unique workshop, which was previously held in, among other places, Cape Town and Berlin.
* Read more and book directly: http://vjacademy.nl/unity-for-artists-workshop-amsterdam/
* The event can be found on www.facebook.com/events/492698584474503/
Discover VJ Fader at www.vjfader.com and check his demoreel below.
Keywords: Processing, Touch Designer, open frameworks, Quartz Composer, VJ, Interactive media, Multimedia, Installation, mobile apps, VR, audio visual arts. digital art.
Sorry, this entry is only available in Dutch.